PC, PlayStation Network, Xbox Live Arcade
Review based on Xbox Live Arcade version
|Publisher: Zen Studios
Developer: Zen Studios
Release Date: July 31st, 2013
The audio to the title is no different, recycling what was in the initial Castlestorm release. The main music is a little airy and upbeat, suiting the general medieval setting with decent sound effects. There are a few spoken lines of dialogue here and there in the cut scenes, but for the most part the dialogue is all text based. There’s nothing new or interesting here, but it remains consistent, and still enjoyable for what it is with the exception of the horn blowing vikings that are still obnoxious in bulk.
Of course, the graphics haven’t changed much either. Again some of the stages are recycled from the previous two campaigns. However, the last two stages are a lot darker, and they look nice for something different. The monster battle towards the end of the DLC campaign has some great scenery, and the creature itself looks impressive. This makes much of the work kind of worth it just for the sake of experiencing something new.
The story line to this campaign is pretty standard, but isn’t too bad in the long run. You play as an outcasted knight that goes through the king’s tournament to prove himself, eventually being picked up as a member of the Royal Guard. After that you take on the Vikings, preventing them from reaching a royal convoy, rescuing a princess, stopping attacks on your castle, all to take down Chief Ramhorn, whos weak difficulty is a major let down, even on the hardest of difficulties. The biggest difference here is that you need to take down a giant monster in a stream of lava that acts as a protector of the land the Chief is hiding in.
From Outcast to Savior gives you a new hero to play as, though he too is recycled from the initial games first campaign, and a few more missions. Aside that, its all familiar territory to the rest of the game. You upgrade weapons and heros, build a bigger and stronger castle, and are able to take all of these new additions online if you so desire. Your allies that you unlock and command are all literally the same from the initial campaigns as well. The main selling points here, really, are a few reskinned ranged weapons, such as a cannon ball, and eight new easy achievements to unlock.
As far as the length of the content goes, this is a relatively short purchase. The concept of five stars per stage still exists, requiring you to replay levels and build up enough gold to strengthen your army and weaponry to tackle all the stages on Hard difficulty. Doing this adds another couple hours of game play, but if you don’t intend to put that much effort into it, and just want to play it on a casual level (which nets you seven of the eight achievements), or even on Normal, you’re looking at roughly two hours of gameplay if that, making this something you can beat once within a single extended sitting.
From Outcast to Savior is a decent piece of downloadable content. There’s nothing that new here aside a slightly different story line, a monster battle, and some darker stages towards the end that are heavy on the purple. Everything else is recycled from the initial Castlestorm campaigns, or just reskinned. If you didn’t like Castlestorm the first time around, this won’t change things. But, if you got some enjoyment out of it, or are a completionist and need to clear those new achievements, its a good way to kill a few hours if you happen to have some spare change lying around.
Digital review copy of this title provided by personal funds.