Publisher: KISS ltd.
March 6th, 2015
First of all, yes, there is a bit of a story to Fly in the House. You just came back from travelling abroad to an empty home. As you reminisce and realize how long its been since you have seen any sort of family, you are interrupted by the obnoxious buzzing of a fly that somehow followed you indoors. What else is there to do but kill it and wreck the apartment in the process? This story is essentially fleshed out across the three stages, the later two being in an office and a castle. Along with your interrupted thoughts, you are given a decent Metallica-esque score that helps amp up your adrenaline a bit in order to keep you destroying or on the hunt for the winged bastard spawn of Satan that continues to elude the projectiles that are your personal belongings and décor.
There are three different locations to explore and destroy throughout the course of Fly in the House. The last two, however, are locked from the start. In order to access these new stages, you need to complete a number of objectives during the level prior. Many of these are just hitting a specific score or killing a certain number of flies. Other than that, there are some mystery objectives you need to earn. One such mission is to unlock the “Rockstar” goal by throwing your television out the window in the first stage, as well as finding hidden objects in each level. The latter of these are a lot easier to find while in Free Play mode thanks to the lack of a timer and fly to distract you.
And, really, the latter two objectives is where the game actually excels over its core concept. Taking your time to go on a scavenger hunt or just do random things in the restrictive sandbox stages does encourage you to explore the levels more than just race from one destructive object to the next in order to kill the fly that never sits the hell down long enough for you to try to kill it within the allotted length of time. In a way, it’s soothing and adds a casual element to something that would better suit the more hardcore First Person Shooter gamers that might be interested in this title. Of course, just running around destroying everything to rack up points is always a plus, but those two types of game play are met by a few very detrimental flaws.
One of the most frustrating elements of Fly in the House is the lack of consideration to physics other than what you can pick up. Given the developer’s previous game, this is the most shocking downfall of the game. A pillow from a couch can cause as much damage as throwing a bottle, lamp, stereo speaker, chair, table, or even a television to name some of the lighter heavyweight objects you’re able to toss around gleefully. While it aids in trying to kill the fly and earn as many points as possible, it’d be nice to have a little variety in damage ratios, even in a common sense way, between certain objects, thus allowing another layer to the game and possibly increase playability.
This isn’t to say that all logic and science is flawed. Thankfully there is an obvious restriction on what you can pick up on throw. While everything seems to do about the same amount of damage, you’re not going to be able to pick up obviously overweight items like a refrigerator or couch, let alone use them as flying weapons of mass destruction. At best, you will need to desatroy these things and hope that you can still use the debris, which, in most cases, you are.
The other problems are not so scientific, as they are a break in the system. On many occasions I found that, after doing enough damage, the game would not pick anything up, even if it wasn’t touched or broken in the first place. This is probably some break in the code somewhere, but it does leave you either restarting the level, or sitting there waiting for the stage to end so all you’ve done is counted towards the objectives. The other gripes are merely cosmetic decisions that don’t quite work out. If you move your mouse fast enough, any object you’re holding will automatically be thrown in the direction you made the camera turn to, not to mention the key to throw said object is set to “f”, which would have been better suited to the “E” key, or even the right mouse button that seems to serve no purpose. There’s also no auto-lock, so those accustomed to Halo-style targeting will definitely be let down a bit. Yes, it would destroy the point of the game, but considering there is an option to highlight said fly, it’d be nice to have a choice of difficulty that might impose some restrictions as far as how to progress further for the sake of automatically locking onto a target, and removing those options at a harder difficulty for those striving for realism.
There isn’t anything much else to say about this game, really. One moment you’re hunting a fly, the next you’re tearing the roof down for a ball or destroying the walls to get to the plunger that somehow found its way into the pipes. It’s an interesting game that, pending skill and amount of time you sink into it, can keep the player invested for a decent amount of time, but not quite worth the full ten dollars (US) that is being asked for it on Steam. If you see this go on sale for a decent price, even half off, and enjoy silly games like the Goat Simulator or Ampu-Tea crossed with the visual aesthetics of Half-Life, then Fly in the House is something worth checking out.
|Overall Score: 6/10